![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/Cities-Skylines-II-678x381.jpg)
My process of building a pedestrian bridge cims actually use…
Pedestrian Bridges
Playing city builders and fundamentally disliking car-centric urban design is sometimes a bit of a challenge. So as a boundlessly optimistic city planner, I want my citizens to walk.
Sometimes that means crossing a busy road that I simply had to build because of delivery vans and ambulances. Despite my best efforts, hundreds of people now want to cross that road, and it impacts traffic flow.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image.jpeg)
Since concrete is cheap, I build them a nice, safe pedestrian bridge.
And they ignore it.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-1.jpeg)
If this has happened to you, I might have a solution. I set out to copy their design. In the process, I figured out how to make cims actually use it as well.
Building the Bridge
The major pitfalls are:
- Getting it to actually build
- Having additional crossing options nearby (bad)
- Keeping yourself sane
Start with your major road. I chose a simple 4-lane arterial road.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-2.jpeg)
Build your main span. For the look I’m going for, I extend the pillars out one zoning square. 6.25m is the lowest your bridge can be while still crossing the road.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-3.jpeg)
Go out one more square with the continuous road tool. Set the angle of the turn at 180°.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-4.jpeg)
Build your first turn and go down as low as possible, here 3.75m.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-5.jpeg)
The next turn is at 90° and down to 1.25m. I couldn’t get this one to build properly most of the time, so I recommend demolishing the main span for this step. We will rebuild this without issues after the ramp is done.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-6.jpeg)
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-7.jpeg)
Next, go down to ground level, but don’t connect to the road just yet!
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-8.jpeg)
Rebuilding the main span…
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-9.jpeg)
Finally, without any guidelines, join up to the sidewalk.
Avoid creating a pelican crossing or your cims will use that, even if you remove it with road tools later.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-10.jpeg)
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-11.jpeg)
This will be a magnet for Cims.
Repeat this process on the other side for a symmetrical look, or mirror it.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-12.jpeg)
Mechanics Speculation
Behold! Cims walking to work.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-13.jpeg)
If you add a crossing though, they won’t – presumably they prefer the shorter path and hate walking uphill.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-14.jpeg)
And removing the crossing via the tool leads to quite a high percentage of jaywalking.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-15.jpeg)
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-16.jpeg)
This guy almost manages to get hit by a semi
My guess is that the crossing nodes still exist, so (reckless) cims use them.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-17.jpeg)
The only solution I found for this was to rebuild that arterial road completely, taking care not to connect any walking paths in a way that would create a crossing.
It should work as long as your road is one piece.
![](https://cdn.statically.io/img/gameplay.tips/wp-content/uploads/2023/11/image-18.jpeg)
More Guides:
- Cities: Skylines II – How to Fix the Road Tool Yellow Screen Bug
- Cities: Skylines II – How to Activate Developer / Cheat Mode
- Cities: Skylines II – Useful Hidden Settings
- Cities: Skylines II – How to Make Money
- Cities: Skylines II – City Garbage Management 101
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